Curiosities



Environment Art
All the visuals that encompass the world that characters inhabit, including 3D and 2D art that functions as the basis for constructing a physical game world, including landscapes, architecture, planets, vessels and other set pieces.

Iconography
Graphic design and iconographic elements meant to engross the player in the identity of the game world, including but not limited to UI, HUDs, dialogue trees and boxes, inventory, primary brand logo or in-game fictional logos, custom typography, symbology and repeated visual elements intended to function as signifiers.

Impact
An iconic, singular image that captures the game’s visual language, character and/or narrative, including, but not limited to, key art or concept art.

Story Board